Gogo’s Crazy Bones Board Game – Review

This is a review of the new Gogo’s Crazy Bones board game from Imagination games. I’ve got to admit I really don’t understand the appeal of Gogo’s, but the kids love them (including mine) so I thought we’d give this game a go.

We tucked little one off to bed, and Me, Daddy and Thomas set up the game. Jacob is just about 2 years old (two weeks to go!) and as such he’s too young to play with Gogo’s and too impatient to sit and watch everyone else play the game (we did try it a few nights before and it didn’t work).

When you open up the box you will find, a game board, counters, a dice, set of game rules, and two Gogo’s. You will probably need to add your own Gogo’s to make it more of a game, two really isn’t enough to get the most fun out of it, especially if there are more than two players. There is enough counters for up to 6 players. However I imagine if you buy the board game your bound to have some Gogo’s hanging about just itching to play.

Before you start the game all the players choose a Gogo mover and collect your four matching colour counters. If your playing with your own Gogo’s and you have enough to go round, when you’ve turned the counter upside down place a Gogo onto. Once all the set up is done, you can get down to playing the game.
The object of the game is simple, to be the first player with three home bases marked. Along the way you will need to enter into Dice Battles with your opponents in order to gain control of the Home bases.
The Dice Battles are the bread and butter of the game really, all the rest is just moving around the board until you get into one. When you enter into a Dice Battle you need to choose one of your counters and then spin the dice. The counter has a Battle score printed on it, for example…-2 or +3. Use your dice score and then add or subtract your Battle Score accruing to the card instructions, your opponent does the same. This is the score you are left with and however has the highest score wins the Dice Battle, and can mark the Home Base as theirs. If you lose the battle your card is lost and you need to travel back to your Home Base to collect it again.
We found the Dice Battles to be more interesting if you have a Gogo placed on each of your counters. Thomas liked choosing which Gogo to send into battle rather than just choosing which counter to turn over. If you were playing with older children this could obviously facilitate cheating, by remembering the scores underneath which Gogo to choose the best one. However being only just 4 it wasn’t   a problem with Thomas and I’m not sure how much it would skew the results anyway.
To be honest I wasn’t too impressed with the game but then again it’s not aimed at me is it.It was too simple in that the Dice Battles were all there was too it, but I suppose that’s the main thing the kids do with the Gogo’s so you can’t complain. Thomas loved it all, he appreciated being a big boy and having a family game night, and he really enjoyed the battling elements of the game.
If you have a Gogo’s fan in the house they are going to love this game, either playing with the family or with there own friends. Parents will be happy enough playing along, however they might find it slightly boring.
All in all a good buy that would be perfect either for the family game night or for after the Christmas Dinner.

Picture of the board

Before you start the game all the players choose a Gogo mover and collect your four matching colour counters. If you’re playing with your own Gogo’s and you have enough to go round, when you’ve turned the counter upside down place a Gogo onto the top. Once all the set up is done, you can get down to playing the game.

The object of the game is simple, to be the first player with three home bases marked. Along the way you will need to enter into Dice Battles with your opponents in order to gain control of the Home bases.

The Dice Battles are the bread and butter of the game really, all the rest is just moving around the board until you get into one. When you enter into a Dice Battle you need to choose one of your counters and then spin the dice. The counter has a Battle score printed on it, for example…-2 or +3. Use your dice score and then add or subtract your Battle Score accruing to the card instructions, your opponent does the same. This is the score you are left with and however has the highest score wins the Dice Battle, and can mark the Home Base as theirs. If you lose the battle your card is lost and you need to travel back to your Home Base to collect it again.

We found the Dice Battles to be more interesting if you have a Gogo placed on each of your counters. Thomas liked choosing which Gogo to send into battle rather than just choosing which counter to turn over. If you were playing with older children this could obviously facilitate cheating, by remembering the scores underneath which Gogo to choose the best one. However being only just 4 it wasn’t   a problem with Thomas and I’m not sure how much it would skew the results anyway.

The game is quite simple in that the Dice Battles were all there was too it, but I suppose that’s the main thing the kids do with the Gogo’s so you can’t complain. Thomas loved it all, he appreciated being a big boy and having a family game night, and he really enjoyed the battling elements of the game.


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If you have a Gogo’s fan in the house they are going to love this game, either playing with the family or with there own friends. Parents will be happy enough playing along, however they might find it slightly repetitive.

All in all a good buy that would be perfect either for the family game night or for after the Christmas Dinner.

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